Game Development Reference
In-Depth Information
Summary
This final chapter considered three main tips of which, perhaps, the only underlying
theme has been file management. The first tip considered Git version control,
specifically, how the free and open source version control software allows us to
track changes across a project as well as collaborate easily with other developers.
The second tip concerned loading file data dynamically, first using internal project
files inside a resources folder and then using AssetBundles. The latter options
are especially useful for the creation of external assets that can be edited by both
developers and gamers alike. The third and final tip demonstrated how in-game
data can be saved to a file and then loaded back through serialization. Through
serialization, users can save and restore game data, allowing them to resume
playback at a later time.
 
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