Game Development Reference
In-Depth Information
This is how the texture asset will look:
Loading a texture asset from an AssetBundle onto a mesh renderer
More information on AssetBundles can be found in the online
Unity documentation at http://docs.unity3d.com/Manual/
AssetBundlesIntro.html .
Persistent data and saved games
Allowing the gamer to save and load the state of their game is important for many
games, especially longer duration games such as adventures, real-time strategies,
and RPGs. In these cases, the game should allow the user to save and load game data
to and from external files.
 
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