Game Development Reference
In-Depth Information
08 //Base name
09 public string BaseName = "MyObject_";
10
11 //Start Count
12 public int StartNumber = 0;
13
14 //Increment
15 public int Increment = 1;
16
17 [MenuItem("Edit/Batch Rename...")]
18 static void CreateWizard()
19 {
20 ScriptableWizard.DisplayWizard("Batch
Rename",typeof(BatchRename),"Rename");
21 }
22 //------------------------------------
23 //Called when the window first appears
24 void OnEnable()
25 {
26 UpdateSelectionHelper();
27 }
28 //------------------------------------
29 //Function called when selection changes in scene
30 void OnSelectionChange()
31 {
32 UpdateSelectionHelper();
33 }
34 //------------------------------------
35 //Update selection counter
36 void UpdateSelectionHelper()
37 {
38 helpString = "";
39
40 if (Selection.objects != null)
41 helpString = "Number of objects selected: " +
Selection.objects.Length;
42 }
43 //------------------------------------
44 //Rename
45 void OnWizardCreate()
 
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