Game Development Reference
In-Depth Information
There are, nonetheless, many ways in which the project can be improved further, for
example, by adding multiple enemy types as well as varied strategies for each type,
from taking cover to playing dead, and so on. However, nonetheless, we've come a
long way and have developed Artificial Intelligence that relies on both a C# FSM as
well as on a Mecanim FSM for animation playback.
In the next chapter, we'll leap out of the world of AI and into the world of editor
customization to make game development smoother!
 
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