Game Development Reference
In-Depth Information
For now, create five triggers: Idle , Patrol , Chase , Attack , and SeekHealth ,
as shown here:
Creating a Trigger variable for each animation state
With both the states and triggers created, the connection between the states in the
graph can now be defined more precisely. Specifically, the Idle state should change
to the Patrol state when the trigger Patrol is activated, the Patrol to the Chase state
when trigger Chase is activated, the Chase state to the Attack state when trigger
Attack is activated, and so on. In addition, there's a two-way linkage between most
states: Patrol can transition to Chase (such as when the enemy sees the player) and
Chase can transition back to Patrol (when the enemy loses sight of the player).
To create connections between states, right-click on a state, select Make Transition
from the context menu, and then click on the destination state to which a connection
should be made.
 
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