Game Development Reference
In-Depth Information
The
Skyboxes
package adds some eye candy for a sky that the camera will see,
and the
Particles
package will be used to create a teleporter device, as we'll see.
Importing assets into the project
Also, add a first-person controller and the maze mesh to the scene (the mesh is
included in the topic's companion iles in the
assets
folder of this chapter) and
create some lighting and light mapping to make things look good initially. The mesh
was created in a 3D modeling program, in this case, Blender (
http://www.blender.
presentable gray-box scenario with which you can work. Lightmapping details
are outside the scope of this topic, but Lightmapping features can be accessed by
selecting
Lightmapping
in the
Window
option from the application menu,
as shown in the following screenshot.