Game Development Reference
In-Depth Information
The Skyboxes package adds some eye candy for a sky that the camera will see,
and the Particles package will be used to create a teleporter device, as we'll see.
Importing assets into the project
Also, add a first-person controller and the maze mesh to the scene (the mesh is
included in the topic's companion iles in the assets folder of this chapter) and
create some lighting and light mapping to make things look good initially. The mesh
was created in a 3D modeling program, in this case, Blender ( http://www.blender.
org/ ) .None of these assets are, however, critical to AI per se, but they create a
presentable gray-box scenario with which you can work. Lightmapping details
are outside the scope of this topic, but Lightmapping features can be accessed by
selecting Lightmapping in the Window option from the application menu,
as shown in the following screenshot.
 
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