Game Development Reference
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Unity C# Refresher
This topic is about mastering scripting for Unity, speciically mastering C# in the
context of Unity game development. The concept of mastering needs a definition and
qualiication, before proceeding further. By mastering, I mean this topic will help you
transition from having intermediate and theoretical knowledge to having more fluent,
practical, and advanced knowledge of scripting. Fluency is the keyword here. From the
outset of learning any programming language, the focus invariably turns to language
syntax and its rules and laws—the formal parts of a language. This includes concepts
such as variables, loops, and functions. However, as a programmer gets experience,
the focus shifts from language specifically to the creative ways in which language
is applied to solve real-world problems. The focus changes from language-oriented
problems to questions of context-sensitive application. Consequently, most of this
topic will not primarily be about the formal language syntax of C#.
After this chapter, I'll assume that you already know the basics. Instead, the topic
will be about case studies and real-world examples of the use of C#. However, before
turning to that, this chapter will focus on the C# basics generally. This is intentional.
It'll cover, quickly and in summary, all the C# foundational knowledge you'll need
to follow along productively with subsequent chapters. I strongly recommend
that you read it through from start to finish, whatever your experience. It's aimed
primarily at readers who are reasonably new to C# but fancy jumping in at the deep
end. However, it can also be valuable to experienced developers to consolidate their
existing knowledge and, perhaps, pick up new advice and ideas along the way. In this
chapter, then, I'll outline the fundamentals of C# from the ground up, in a step-by-step,
summarized way. I will speak as though you already understand the very basics of
programming generally, perhaps with another language, but have never encountered
C#. So, let's go.
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