Game Development Reference
In-Depth Information
A sample project using animation curves for camera movement
can be found in the topic's companion iles (code bundle) inside
the Camera_Anim_Curves folder of this chapter.
To use the CameraMover class, attach the script to a camera, and from the Object
Inspector, click on each of the X , Y , and Z curve fields to plot the distance and speed
of the camera over time. By clicking on a Graph swatch, you can edit the graph, thus
adding points and defining a motion curve to apply for that axis. Notice that the
X , Y , and Z motion is plotted to the object's local axes (forward, up, and right) and
not to the world axes ( x , y , and z ). This allows the object motion to apply relatively
that offers you root-level control of object motion while honoring the relevance of
animation data, as shown here:
Plotting motion curves using animation curves
 
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