Game Development Reference
In-Depth Information
public float AngleView = 30.0f;
//Target object for seeing
public Transform Target = null;
//Local transform
private Transform ThisTransform = null;
//-------------------------------------------------
// Use this for initialization
void Awake ()
{
//Get local transform
ThisTransform = transform;
}
//-------------------------------------------------
// Update is called once per frame
void Update ()
{
//Update view between camera and target
Vector3 Forward = ThisTransform.forward.normalized;
Vector3 ToObject = (Target.position -
ThisTransform.position).normalized;
//Get Dot Product
float DotProduct = Vector3.Dot(Forward, ToObject);
float Angle = DotProduct * 180f;
//Check within field of view
if(Angle >= 180f-AngleView)
{
Debug.Log ("Object can be seen");
}
}
//-------------------------------------------------
}
//-------------------------------------------------
 
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