Graphics Reference
In-Depth Information
Wilson, P. (2008). G-Buffer Normals and Trig Lookup Textures. Torque Games Blog, http://www
. garagegames.com/community/blogs/view/15340 .
Zink, J. (n.d.). Programming Vertex, Geometry, and Pixel Shaders. Retrieved January 16, 2011,
from GameDev.net : http://wiki.gamedev.net/index.php/D3DBook:Single_Pass_Environment_
Mapping
Zink, J., Hoxley, J., Engel, W., Kornmann, R., & Suni, N. (n.d.). Programming Vertex, Geometry,
and Pixel Shaders. Retrieved January 16, 2011, from GameDev.net : http://wiki.gamedev.net/
index.php/D3DBook
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