Graphics Reference
In-Depth Information
Wilson, P. (2008). G-Buffer Normals and Trig Lookup Textures.
Torque Games Blog,
http://www
Zink, J. (n.d.).
Programming Vertex, Geometry, and Pixel Shaders.
Retrieved January 16, 2011,
Mapping
Zink, J., Hoxley, J., Engel, W., Kornmann, R., & Suni, N. (n.d.).
Programming Vertex, Geometry,
and Pixel Shaders.
Retrieved January 16, 2011, from
GameDev.net
:
http://wiki.gamedev.net/
index.php/D3DBook