Graphics Reference
In-Depth Information
Figure 12.13. The rendering pipeline configuration for rendering the particle system.
flags, which are required for using the append/consume functionality with an unordered
access view.
We could copy the contents of the particle system to a third buffer resource that
would serve as a vertex buffer. However, depending on how large the particle system is,
this could consume a large amount of bandwidth. Instead of doing this, we can use indirect
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