Graphics Reference
In-Depth Information
Figure 2.5. The D3D11_SHADER_RESOURCE_VIEW_DESC structure.
Another notable feature of this structure is the addition of a Flags parameter. This
allows a bitwise OR combination of flags that specifies if the depth or stencil portion of
the resource will be read only to the pipeline with this resource view. This allows multiple
views of a depth stencil resource to be bound simultaneously to the pipeline for algorithms
that are required to inspect its contents.
Shader resource view options. The shader resource view also follows the same basic
formula that we have already seen in previous description structures. The format and view
dimension operate in the same manner as the resource views we have already inspected.
Search WWH ::




Custom Search