Graphics Reference
In-Depth Information
Image Processing
The addition of the compute shader to Direct3D 11 is arguably one of its most interesting
new features. The compute shader provides a distinctly different technique for using the GPU
hardware, and there are many new algorithms that can be implemented with these new abili-
ties. One area in particular that can benefit from the compute shader is the image processing
domain. Since the GPU's roots are in image generation and manipulation, it is a natural ex-
tension to include general image processing capabilities in the realm of available algorithms.
Figure 10.1 demonstrates the results of a blurring filter applied to half of an image.
Figure 10.1. An example image with a blurring filter applied to its right side.
Search WWH ::




Custom Search