Graphics Reference
In-Depth Information
Figure 9.16.
Compute shader parameters for a tile.
[numthreads(16,
16., 1)]
void
csMain
(
uint3 Gid
:
SV_GroupID
,
uint3 DTid
:
SV_DispatchThreadID
,
uint3 GTid
:
SV_GroupThreadID
,
uint
GI :
SV_GroupIndex
)
{
/* Shader Code Here */
}
Listing 9.10.
Compute shader entry point.
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