Graphics Reference
In-Depth Information
Figure 3.15. A resource being used in two different rendering passes for reading and writing.
when they are read from memory. 8 This often leads to significant performance and/or qual-
ity increases for the sampled values, since the GPU typically has additional specialized
hardware specifically intended to accelerate this process. Listing 3.11 demonstrates how
ID3DllSamplerState instances are bound to the pipeline. Once again, we see the familiar
8
Samplers were described in detail in Chapter 2.
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