Graphics Programs Reference
In-Depth Information
Those four family templates will cover nearly all of your needs. This is
because the generic family templates can be assigned to various family
categories. Once you start a family, you can see the full list of categories
you can use for a given family template by clicking the Family Category And
Parameters button located under the Create tab.
The four family templates are described in the following list:
Generic Model/ Generic Model face based.rft The only
difference between these two templates is the hosting method. The
template can become a lighting fixture, fire alarm device, electrical
equipment, security device, and more. As soon as you select a category,
the Autodesk ® Revit ® MEP 2015 assigns the appropriate parameters to
the new category you selected.
Generic Annotation.rft This file can be used for all symbols that
need to be nested into the model geometry of any device families.
Generic annotation families behave like text and dimensions in the
project environment—they maintain their size so they print at the
correct size regardless of the scale of the view. For example, if you create
an annotation with a text note 3/32″, that would be the print size no
matter the scale of the view.
Detail Items.rft This is meant to represent real-world objects but
in one 2D orientation, such as top, side, or section. In some cases, detail
items may be used when the host-family template has certain
limitations. For example, you can't create a filled region in a generic
family, but you could insert a detail item that contains a filled region.
Detail items would also be used to display the faceplate detail on a
variety of devices that would otherwise be the same. To do this using the
generic model would be time-consuming and use far more memory in
the model. The dimensional parameters in detail items can be mapped
to parameters in the host family so the host family drives the size of the
nested detail item. This is not possible with the Generic Annotation
template, which is mostly used for symbolic representations not meant
to represent the real size of the 3D object (the host). In other words, if
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