Digital Signal Processing Reference
In-Depth Information
(a)
(b)
Figure 1.8 Example colour-plus-depth video sequence commonly used by
video coding experts for testing video compression algorithms, called Inter-
view, produced in the course of ATTEST Project (a) Colour sequence. (b) Depth
sequence (Reproduced with permission of the ATTEST Consortium)
Depth-Image-Based (DIBR) can be used to synthesize two views for the
left and right eyes using colour image sequences, and the corresponding
per-pixel depth map [37, 38]. This process requires two main steps: re-
projection of original image point into 3-D space using depth information,
and projection of the 3-D space points into the image planes of the left and
right views.
The advantages of using colour-plus-depth map representation of stereo-
scopic video compared to video generated with a stereo camera pair can be
summarized as follows:
3D rendering can be optimized for different stereoscopic displays and
viewing scenarios to yield a disparity that is comfortable to the eye.
Head-Motion Parallax (HMP) may be supported, which provides an
additional 3D depth clue. This format also partially overcomes the viewing
angle limitation of traditional stereoscopic camera set-ups.
Most depth information does not have high frequency components. Thus,
the depth sequence can be efficiently compressed with existing compres-
sion standards [39], and will require only limited space and bandwidth
compared to that required by the colour image sequence.
Photo-metrical asymmetries (e.g. in terms of brightness, contrast or colour)
between the left and the right eyes, will be eliminated. Thus, the associated
eyestrain problems will be avoided.
Depth can be used in 3D post production (e.g. fine tuning of depth to
eliminate stereoscopic artefacts that may occur during filming).
However, there are a number of drawbacks associated with this represen-
tation. The disadvantages and possible solutions are as follows:
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