Graphics Reference
In-Depth Information
Optional tessellation support is provided by the three tessellation stages (two programmable
and one fixed function): the hull shader, tessellator, and domain shader. The tessellation
stages require a Direct3D feature level of 11.0 or later.
As of Direct3D 11.1, each programmable stage is able to read/write to an Unordered
Access View (UAV). A UAV is a view of a buffer or texture resource that has been created
with the
BindFlags.UnorderedAccess
flag (
D3D11_BIND_UNORDERED_ACCESS
from
the
D3D11_BIND_FLAG
enumeration).
Direct3D Graphics Pipeline