Graphics Reference
In-Depth Information
Optional tessellation support is provided by the three tessellation stages (two programmable
and one fixed function): the hull shader, tessellator, and domain shader. The tessellation
stages require a Direct3D feature level of 11.0 or later.
As of Direct3D 11.1, each programmable stage is able to read/write to an Unordered
Access View (UAV). A UAV is a view of a buffer or texture resource that has been created
with the BindFlags.UnorderedAccess flag ( D3D11_BIND_UNORDERED_ACCESS from
the D3D11_BIND_FLAG enumeration).
Direct3D Graphics Pipeline
 
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