Graphics Reference
In-Depth Information
The animations are stored by name in a dictionary. Therefore, the original
name of the animation from the 3D authoring tool can be used to retrieve
the appropriate animation. For example, mesh.Animations["Walk"];
7.
Simply compile and run ( F5 ) the project. You will see that our character is now
following an animation that moves through the poses, as shown in the sequence
in the following screenshot:
The three poses used in our animation sequence.
 
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