Game Development Reference
In-Depth Information
Building the game mode
Although a game mode is a blueprint, I prefer to always separate its creation from the cre-
ation of the game blueprints, as it contains zero work for logic or even graphs. A game
mode is essential for each level, not only for each game.
Right-click in an empty space inside your project directory and select Blueprint under the
Basic assets section. When the Pick Parent Class window pops up, select the last type of
blueprint, which is called Game Mode , and give your newly created blueprint a name,
which, in my case, is bricksBreakingMode .
Now, we have a game mode for the game level; this mode will not work at all without be-
ing connected to the current level (the empty level I made in the previous section) some-
how.
Go to World Settings by clicking on the icon in the top shelf of the editor (you need to get
used to accessing World Settings , as it has so many options that you will need to tweak
them to fit your games):
The World Settings panel will be on the right-hand side of your screen. Scroll down to the
Game Mode part and select the one you made from the Game Mode Override drop-down
menu.
If you cannot find the one you've made, just type its name, and the smart menu will search
over the project to find it.
Search WWH ::




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