Game Development Reference
In-Depth Information
Starting a new level
As the game will be based on one level only and the engine already gives us this new pretty
level with a sky dome and light effects with some basic assets, all of this will not be neces-
sary for our game. So, you need to go to the
File
menu, select
New Level
, add it some-
where inside your project files, and give it a special name. In my case, I made a new folder
named
gameScene
to hold my level (or any other levels if my game is a multilevel game)
and named it
mainLevel
.
Now, this level will never get loaded into the game without forcing the engine to do that.
The Unreal Editor gives you a great set of options to define which is the default map/level
to be loaded when the game starts or when the editor runs. Even when you ship the game,
the Unreal Editor tells us which levels should be shipped and which levels shouldn't be
shipped to save some space.
Open the
Edit
menu and then open
Project Settings
. When the window pops up, select the
Maps & Modes
section and set
Game Default Map
to the newly created level.
Editor
Startup Map
should also have the same level:
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