Game Development Reference
In-Depth Information
games here, we will not need to use those assets, so let's save some space in our
project by unchecking it.
• When you are going to give your project a name, ensure that you type the name
without spaces and that it has less than 20 characters, otherwise you will get an
error. For example, in the first game project, I named the project Brick-
sBreakingGame rather than Bricks Breaking Game . The engine should
give you feedback with a red error if you forget this.
• There are many start templates to use to build your game, some of them based on
C++ code and the others based on blueprints. Normally, you should select a
Blank template (which is the first one), otherwise I'll mention which template we
are going to base our game on in the respective chapter.
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