Game Development Reference
In-Depth Information
The iOS project pipeline
Through the next four chapters, we will be building four different games using Unreal
Engine 4. There is no specific project pipeline that we should follow, but over the years, I
have found that there are so many things that if organized early, will help us in our building
and testing processes later. So here are the recommended and repetitive steps that you will
need to perform for each game.
I prefer to explain these steps for setting up a project and getting it ready here, so that in
each game chapter you can just go through the steps required to build the game and not the
project and then the game. So, this part will be a reference for you, which you will need to
execute at the beginning of each game, until you get used to that pipeline or invent your
own way to prepare an iOS project with Unreal Engine.
Search WWH ::




Custom Search