Game Development Reference
In-Depth Information
Blueprints - tips and tricks
The blueprints editor, like any other editor in the world, has its own hidden tricks that can
be useful. This doesn't mean that you wouldn't be productive without it, but these tips and
tricks make your life easier and help you progress faster. Since the engine was released, I
started to sail in the blueprint editor world to figure out how I can make the best use of it. I
found this:
• The thing that most of the users don't know is that the blueprint editor is not lim-
ited to using the mouse keys to navigate, manipulate, and connect nodes. There are
many hot keys that can help you attain faster work flow. For a full list of the hot
keys, you can refer to the documentation at https://docs.unrealengine.com/latest/
INT/Engine/Blueprints/UserGuide/CheatSheet/index.html .
• Inserting nodes using right-click in the editor can be tricky. Right-clicking in an
empty area will show you the nodes menu named All Actions for this Blueprint
with all of the available nodes in the Unreal Engine editor for the current blueprint.
This might be too complex for you sometimes, especially if you are a new deve-
loper.
However, when you draw a line from an output node, you will find a small tooltip
with the text Place a new node . If you release the mouse button in an empty area,
the menu that appears named with the dragged node name (in my case Flipbook ),
contains only those nodes that can fit and work correctly with the output socket
you used for this drag action.
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