Game Development Reference
In-Depth Information
your computer to be able to make a real build on your device, otherwise you can
keep testing in the editor safely.
• Some people have reported that blueprints are slow, maybe ten times slower than
C++ Unreal Engine-based projects, but my advice for you is to ignore such heresy
and to go and try it yourself! I used both systems and I could not find any differ-
ence: both games-based systems run fine for me on Windows, Mac, Android,
iOS, and HTML5. It might be slower in the editor, but a final build ran equally in
both, and any lag that came with a huge logic load was only due to the conversion
the editor made at runtime to change the nodes into executable code.
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