Game Development Reference
In-Depth Information
After building, the Unreal Editor will run automatically. Whenever you want to run the
Editor, you don't have to build it again; you just need to browse to the build location and
open it. The location for Mac and Windows is as follows:
For Mac:
UnrealEngine-4.3.0-release /Engine/Binaries/Mac/
UE4Editor-4.3.0.app
For Windows:
UnrealEngine-4.3.0-release /Engine/Binaries/Win64/
UE4Editor.exe
Keep in mind that the final
*.app
name might be different; it depends on the build type
you made. Here, I made a debug engine build and my final engine application file was
named
Debug.app
by default, which I then changed to
UE4Editor-4.3.0
. Feel free
to change it; as long as you have different engine builds running at the same time, you will
need to define them to avoid any confusion.
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