Game Development Reference
In-Depth Information
Packaging the project
Before you start packaging the project and building the final IPA file, you still have one
more thing to change in the game. Maybe you don't have to do it in either the editor or
XCode. It is changing the game icon and splash screen. Unless you want the final game to
have the default Unreal Engine logo as its icon and splash screen, you'll have to change it
manually.
You can change it by replacing already built images with new ones. You can change these
assets per-project or per-Unreal-Engine build. If you are working on a sequel and all of the
games have to have the same splash screen and the same icon, then you don't have to waste
your time and replace them every time you make a new chapter for your game.
In this case, you'll have to replace all of the images in the Users/Shared/Un-
realEngine/4.5/Engine/Build/IOS/Resources/Graphics/ directory,
where all of the splash screen sizes and icons are present. Changing them in this directory
means that whenever you start a new project, these will be the ones used for it. In the fol-
lowing screenshot, you can see the full directory of the Graphics folder.
As you may have noticed, all the images look the same but each one has a different size,
and this shows the reality of iOS devices having different screen sizes. Usually when you
build an iOS game, it is either limited to iPad, iPhone, or both. In all cases, every device
has different generations with different screen sizes, resolution, and types. Ensure that you
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