Game Development Reference
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entity. So once you see it, you'll know that it is a switched off breakpoint that is not active
right now and you can re-enable it whenever you want.
If you have lots of breakpoints, usually while tracking a very serious bug, you'll keep
adding breakpoints everywhere in all of the blueprints. However, once you fix the prob-
lem and need to clean your logic of those breakpoints, it does not make any sense to open
the blueprints one-by-one and manually remove them. That's the reason behind adding the
Disable All Breakpoints and the Delete All Breakpoints options in the Debug menu.
Also, once you use Disable All Breakpoints , the Enable All Breakpoints option will be
enabled to give you the opportunity to reactivate all of them again if you want.
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