Game Development Reference
In-Depth Information
This window gives you a lot of information about the execution of the nodes and how
long it takes. It also shows you an execution trace for all of the nodes and their execution
order. It also shows you the nodes tagged by blueprint and you can use this window as a
quick way to disable or enable breakpoints.
Once you find the issue, you need to get rid of the breakpoint. All that you need to do is
right-click on the node again and select Remove Breakpoint .
You can also remove the breakpoint but keep a reference for it. Let's say this node was of-
ten a cause of different issues and you want to remember that. So you could choose
Toggle breakpoint and make it nonfunctional, but it will still be marked as a breakpoint
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