Game Development Reference
In-Depth Information
Now you have a breakpoint in the game that should take place once this Destroy Actor
node has been called. While running the game, when this node is executed, you'll find:
• The game pauses
• The blueprint opens on that node and marks it with giant red arrow
• The app shows the flow input to the current breakpoint node
Now comes the most interesting part of debugging. By opening the Blueprint Debugger
window from the Window toolbar, you will have access to the Blueprint Debugger .
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