Game Development Reference
In-Depth Information
Blueprints Live view
What could be better than having a visual representation of the game logic during runtime!
Using blueprints, you guarantee that when it comes time to find a bug, it will be a very
quick process.
Being able to see the code execution process, which is something that is running in the
background, but you didn't think about it. If you have a dual screen or even if you just have
a big screen and you can shrink your window size, try to put the viewport alongside the
blueprint view. Then by pressing the play button, you will see a visual representation with
flashing red and yellow lines into and out of the nodes that are being executed right now.
Like Event Begin Play , when the game starts, it shows you the execution of its SET in-
teger node.
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