Game Development Reference
In-Depth Information
Summary
Now you've got your hands on the how and why to use ads, IAP, leaderboards, and
achievements, and know how easy the hard stuff becomes when you use Unreal Engine to
process them.
While you have already got the core elements of monetizing an iOS game, before you
move forward to the next chapter and start optimizing your game's performance, I would
suggest you read some articles on the monetization science, as showing ads or adding IAP,
or even achievements are just the tools and methods to monetize, but to make a successful
monetization you've got to use these features at certain points during the gameplay.
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