Game Development Reference
In-Depth Information
Chapter 7. Monetizing Your Game
Making games for mobile devices has always been tricky. As you might have seen, some
games charge you money, while other games don't. However, how do those people who re-
lease their games for free make a revenue?
Monetization has always been an essential topic related to the game industry, mostly with
mobile games as the mobile market has its own rules and competition. Adding ads or in-
app purchases is the best way to monetize your game, but keep in mind that it has to be
done in a way that makes the user like it, not in a way that makes them run away from the
game.
Another thing to keep in mind is that in earlier releases, the majority of these online fea-
tures were not exposed to the editor, but currently Epic has released UE 4.5, which has all
the online and social features exposed in the editor, ready to be used. So I had to upgrade
my system and the whole environment to UE 4.5, XCode 6.1, and OS X Yosemite to enjoy
the new features and engine optimizations.
By the end of this chapter, you will be able to do the following tasks:
• Show and hide ads
• Create a game profile on iTunes
• Add features to the game profile
• Implement in-app purchases
• Enable, show, and update the leaderboard in the game
• Access the achievements system in the game
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