Game Development Reference
In-Depth Information
mainChar
With a custom event named
changeAmmoValue
, I started looking for
uiTextClass
using
the same
Get All Actors Of Class
as before and then calling the
SetAmmo
event.
However, as we have set up this event in a way that requires it to pass an integer value, I
passed the value of the local variable bullets to it.
By calling
changeAmmoValue
on
Event Begin Play
, I was assured that every time the
level is started, the UI will be updated to the default value of the local variable bullets.
Due to the usage of a character-based blueprint, I was able to simply simulate a jump by
calling the
Jump
or
Stop jump
function on the controller when I had to.
Search WWH ::
Custom Search