Game Development Reference
In-Depth Information
gameInputs
As briefly described earlier, this blueprint will be responsible for the integration of the
touch interface. It should be the first blueprint made, so that we can make use of this input
with the player. The touch interface, by default, copies its events from a keyboard or con-
troller binding; this means that we have to figure out some inputs in Project Settings for
the keyboard, and then we will map it to the touch interface.
As you can see, I've added a Jump , Fire , and MoveRight movement to Input . Feel free to
assign any buttons to these movements that make you happy on the controller. However,
remember that these bindings will be used with the touch interface.
Now that you can create a touch interface blueprint; right-click on your Content Browser
window, select Miscellaneous , and finally select Touch Interface Setup . This will add a
purple-colored blueprint icon. Feel free to name it whatever you want, in my case it is
called gameInputs .
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