Game Development Reference
In-Depth Information
Summary
While building your third iOS game with Unreal Engine, you got involved with lots of new
stuff. As you started to build 2D animations, you got familiar with the Paper2D flipbook
animation editor. Also, you started to use the Character class, which is one of those amaz-
ing and powerful features of Unreal Engine. All games have player/character controllers,
and getting your hands on this class will save you lots of time in the future from writing
custom classes or building custom controller logic. The character class comes with an en-
gine that is very powerful and optimized.
Also, you got rough ideas about how to make a pooling system to keep reusing items or ob-
jects in the scene rather than destroying them and instantiating new ones during runtime.
Now, after perfectly understanding the player controller and the collectables, it is time to
make even more complex games. In the next chapter, you will be working in an advanced
way with the player controller, collectables, basic enemies, and projectiles.
Search WWH ::




Custom Search