Game Development Reference
In-Depth Information
You will need to add a Paper Flipbook component and pick the running anima-
tion to be the default animation for it. So you get the player sprite displayed. You
might need to scale it down to 0.4 as the sprite was made in HD resolution. Or
you can scale up Capsule Component . Do as you like. Also, rotating it by 90 de-
grees on the Z -axis is a good way to have it facing in the right direction.
runnerMode : Build a Game Mode class type and assign it to the level as usual
to host the level mode. However, since we have a Character type class to control
the player this time, you will be assigning it to the Default Pawn Class option,
and keeping all of the other variables as before.
To make sure this one is working properly, you will need to insert a Player Start
actor into the scene.
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