Game Development Reference
In-Depth Information
The project structure
If you are going to see the already finished project that comes with this topic, then you will
find that it was made with Unreal Editor 4.30. If you are using a higher version, it might
ask you that the project will be upgraded to a higher version, which is an undoable step.
Just keep that in mind!
Since this game should have some sort of animation, I managed to build a character with a
running animation, and also some items for the environment. Feel free to use your own
handmade assets, or use the assets that come with this chapter's code or any other educa-
tional purposes. This chapter's code folder structure contains the following:
The Animations folder : This contains two of the Paper2D flipbook animations.
The Blueprints folder : This contains all of the blueprints (regardless of type).
The gameScene folder : This holds only one level, which has the game in it.
The Materials folder : This only contains one material which will be used for the
font of the UI.
The Shapes folder : This is the home for the basic 3D shapes that were used to
block the level.
The Sprites folder : This is the home for all of the textures and sprites. It contains
the main textures and the generated sprites.
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