Game Development Reference
In-Depth Information
Let's add Set View Target with Blend to it to set the camera view to the current blueprint
camera. Also, add Get Player Controller with Player Index of 0 to it to use the first
player in the player's array.
Reset Score : This is mainly used to set the score in the UI by setting the playerS-
core variable to zero (which is zero by default anyway), and converting it into
string and applying it to the TextRenderer component using the Set Tex node
and setting Value to the playerScore converted string.
Randomize the Fruits : This simple function will be called whenever we want to
set a random value to the fruitID or instancingPoint variables. As both of them
are int type variables, we will use the node Random Integer in Range and set
the range for fruitID between 1 and 5 as all of the fruits and bombs are five blue-
prints only. Then set the range for instancingPoint to between 1 and 7 as I have
only seven instances of the billboard components.
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