Game Development Reference
In-Depth Information
LevelLogic fruitsGame blueprint
The construction of the component hierarchy is very simple. You must have the Camera
component that will render the game. And you need to have a TextRenderer that will work
as the UI element to show the player score. And finally, you need several points in the
space to be used as spawn points for the fruits; in my case, I made seven points, all of them
are of the type Billboard .
The final look of the blueprint when you drop a copy of it into the base level scene should
look like this:
Before you start working on the logic part, you need to add several variables to be used
during the process of building the gameplay logic. So add an int variable, call it playerS-
core . It is to be used as storage for the score value.
Add an integer called instancesAmount to be used as storage for the number of fruits that
need to be spawned during the level. Add another integer called instancingPoint , which
will work as a random value for the spawn point to be used for the current spawn operation.
Another int called fruitID will be randomly changed, and its value will be used to ran-
domly pick a fruit or bomb to be spawned. Finally, a location variable named tempLoca-
tion will be used to store the spawn point.
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