Game Development Reference
In-Depth Information
Win/lose blueprints
The
win
or
lose
blueprint will be used in a separate level file. Both of them have the same
structure and logic; the only difference is in the text to be shown. So let's show you how to
make one of them and you can make the other by duplicating it and changing the text
value.
Create a new empty blueprint and name it
winScreen
and then add two components to it; a
camera (orthographic one) and
TextRenderer
. Try to adjust the text position to fit the
middle of the camera and then change its text value to a convenient phrase like
You Win
.
The last thing, in the blueprint logic, is that you need to set the camera component to be the
correct one to render using the
Set View Target with Blend
node and run it in the
Event
Begin Play
function with
Get Player Controller
as
Target
and keep
Player Index
as
0
.
Then, use a
Delay
node to wait for a duration of
2
seconds and then call the
Open Level
node and set
LevelName
to
base
, so the player gets into the gameplay again after two
seconds. So either win or lose, the player sees the screen and after two seconds, he can go
back to playing again.
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