Game Development Reference
In-Depth Information
chopped pieces. Also, using the
Spawn Emitter at Location
node will allow you to drop
a particle system emitter. Using
self
and
Get Actor Location
is a good idea to spawn the
current position of the fruit.
Then, using
Destroy Component
and adding
PaperSprite
to its target will destroy the
full fruit sprite and leave only two chopped pieces. Finally, to stop receiving events on this
fruit blueprint (as it is already calculated in the score), you need to use
Unbind all Events
from OnInputTouchEnter
and set the target to the
Sphere
collider (or whatever collider
you are using as a physics component to the blueprint) and you will not receive any events
again!
Now you can duplicate the blueprint to make all of the other fruits, but don't forget to
change the sprites to the newly made fruit. Also, change the
Add PaperSpriteCompon-
ent
value to the correct value for chopped pieces.
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