Game Development Reference
In-Depth Information
Player controller
You may have wondered why we are going to make this player controller. The answer is
simple, to enable the ability to detect the swipe event (actually what looks like a swipe, not
an actual swipe).
Right-click in your
Content Browser
, add a new blueprint, and select its base class to be
Player Controller
. I named it
fruitChopperPlayerController
. After adding a new blue-
print, don't forget to submit it to the correct slot in the
Game Mode
blueprint that you
make in each game.
Double-click on the newly created blueprint and from the
Defaults
tab, adjust the value of
Mouse Interface
to enable clicks and touches. Now the blueprints will be able to handle
those events.
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