Game Development Reference
In-Depth Information
Importing the assets
In case you decided to start working from scratch with the provided assets (or maybe with
your own unique assets), you will find a folder called
fruitsResources
with two other
subfolders containing this chapter's files. The most important folder is the
png
folder,
which contains all of the images after cutting them into pieces in Photoshop. Feel free to
check the
*.psd
file or the
sourceImages
folder for the sources I found using Google.
Select all of the images inside the
png
folder and then drag-and-drop them inside the
Con-
tent Browser
window of your Unreal editor.
The images will look very strange and will not appear to have any sort of transparency, but
they do in fact!
Select all of the images inside
Content Browser
and then right-click and select
Configure
For Sprites
(or
Configure for Retro Sprites
for a later version of the editor). With this
choice,
Content Browser
will start treating the imported texture assets. These assets will
be used to build and construct sprites, and after this step, you will see them correctly with
some transparency.
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