Game Development Reference
In-Depth Information
Don't forget to set its material to be the same emissive material as we used earlier to be
able to see it in the game view, and set its
Collision
option to
Simulation Generates Hit
Events
and
Generate Overlap Events
to
True
. Also,
Collision Preset
should be set to
Block All
to act in the same manner as the walls from the layout blueprint.
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