Hardware Reference
In-Depth Information
Conclusion
When you start to develop projects that use location systems, you usually find that
less is more. It's not unusual to start a project thinking you need to know position,
distance, and orientation, then pare away systems as you develop the project.
The physical limitations of the things you build and the spaces you build them in
solve many problems for you.
This effect, combined with your users' innate ability to
locate and orient themselves, makes your job much
easier. Before you start to solve all problems in code or
electronics, put yourself physically in the place for which
you're building, and do what you intend for your users to
do. You'll learn a lot about your project, and save yourself
time, aggravation, and money.
The examples in this chapter are all focused on a solitary
person or object. As soon as you introduce multiple par-
ticipants, location and identification become more tightly
connected. This is because you need to know whose
signal is coming from a given location, or what location a
given speaker is at. In the next chapter, you'll see methods
crossing the line from physical identity to network identity.
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