Information Technology Reference
In-Depth Information
KEY tErMs AND DEFINItIONs
Gameplay:
The rules and mechanics defining
the functionality of a computer game.
Game Metaphor:
The embodiment of the
virtual environment comprising the game world.
Immersion:
Deep mental involvement.
Pervasive Game:
A computer game tightly
interwoven with our everyday lives through the
objects, devices and people that surround us and
the places we inhabit.
Suspension of Disbelief:
A silent agreement
between an audience and an entertainment pro-
ducer in which the audience agrees to provision-
ally suspend their judgment in exchange for the
promise of entertainment.
Auditory Perception:
The process of attaining
awareness or understanding of auditory informa-
tion or stimulus.
Avatar:
A controllable representation of a
person or creature in a virtual reality environment.
Feedback:
Output from a computer game to
inform the user of various changes in game state.
Flow:
The mental state of operation in which a
person is fully immersed in what he or she is doing
by a feeling of energized focus, full involvement,
and success in the process of the activity.
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