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Or, might it be possible that in the end, humans
will always prefer to experience the transition
between systems, to know when they are inside
or outside a game, work, “real life”?... Where the
power switch (and the “mute” button) is?
I guess if we are able to enhance any aspect of our
lives then it should become legitimately persistent
(just as shelter, clothes, food, and education).
We would deal with 'new sound' the same way
we currently deal with other sounds we are able
to control: should a sound become inconvenient
in any particular circumstance, we would behave
in a way it would not happen.
Alves: hybrid, electroacoustic soundscape (...)
might it be possible that in the end, humans will
always prefer to experience the transition between
systems, to know when they are inside or outside
a game, work, “real life”?... Where the power
switch (and the “mute” button) is? (Hug)
ENDNOtEs
1
Collins, K. (2008). Game sound: An intro-
duction to the history, theory, and practice
of video game music and sound design.
Cambridge MA: MIT Press. p. 9.
In such scenario: no switch, please... We are en-
titled to a playful life!
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