Information Technology Reference
In-Depth Information
Ravaja, N. (2004). Contributions of psycho-
physiology to media research: Review and recom-
mendations. Media Psychology , 6 (2), 193-235.
doi:10.1207/s1532785xmep0602_4
Schachter, S. (1964). The interaction of cognitive
and physiological determinants of emotional state
. In Berkowitz, L. (Ed.), Advances in experimen-
tal social psychology ( Vol. 1 , pp. 49-80). New
York: Academic Press. doi:10.1016/S0065-
2601(08)60048-9
Ravaja, N., Turpeinen, M., Saari, T., Puttonen,
S., & Keltikangas-Järvinen, L. (2008). The
psychophysiology of James Bond: Phasic emo-
tional responses to violent video game events.
Emotion (Washington, D.C.) , 8 (1), 114-120.
doi:10.1037/1528-3542.8.1.114
Schachter, S., & Singer, J. (1962). Cognitive,
social, and physiological determinants of emo-
tional state. Psychological Review , 69 , 379-399.
doi:10.1037/h0046234
Reiter, U. (2011). Perceived quality in game audio
. In Grimshaw, M. (Ed.), Game sound technology
and player interaction: Concepts and develop-
ments . Hershey, PA: IGI Global.
Schlosberg, H. (1952). The description of facial
expressions in terms of two dimensions. Journal
of Experimental Psychology , 44 (4), 229-237.
doi:10.1037/h0055778
Rez . [Video game], (2001). Sega (Developer,
Dreamcast), Sony Computer Entertainment Eu-
rope (Developer, PlayStation 2).
Seah, M., & Cairns, P. (2008). From immersion to
addiction in videogames. In [New York: ACM.].
Proceedings of BCS HCI , 2008 , 55-63.
Rhodes, L. A., David, D. C., & Combs, A. L.
(1988). Absorption and enjoyment of music.
Perceptual and Motor Skills , 66 , 737-738.
Shilling, R., Zyda, M., & Wardynski, E. C. (2002).
Introducing emotion into military simulation and
videogame design: America's Army: Operations
and VIRTE. In Conference GameOn 2002 . Re-
trieved January 1, 2010, from http://gamepipe.
usc.edu/~zyda/pubs/ShillingGameon2002.pdf.
Röber, N., & Masuch, M. (2005). Leaving the
screen: New perspectives in audio-only gaming.
In Proceedings of 11th International Conference
on Auditory Display (ICAD).
SimTunes . [Video game], (1996). Maxis (Devel-
oper).
Rock band . [Video game], (2007). New York:
MTV Games.
SingStar . [Video game], (2004). Sony Computer
Entertainment Europe (PlayStation 2 & 3).
Russell, J. A. (1980). A circumplex model of affect.
Journal of Personality and Social Psychology ,
39 (6), 1161-1178. doi:10.1037/h0077714
Slater, M. (2002). Presence and the sixth sense.
Presence (Cambridge, Mass.) , 11 (4), 435-439.
doi:10.1162/105474602760204327
Russell, J. A. (2003). Core affect and the psycho-
logical construction of emotion. Psychological
Review , 110 (1), 145-172. doi:10.1037/0033-
295X.110.1.145
Sweetser, P., & Wyeth, P. (2005). GameFlow: A
model for evaluating player enjoyment in games.
[CIE]. Computers in Entertainment , 3 (3), 3.
doi:10.1145/1077246.1077253
Ryan, R., Rigby, C., & Przybylski, A. (2006). The
motivational pull of video games: A self-determi-
nation theory approach. Motivation and Emotion ,
30 (4), 344-360. doi:10.1007/s11031-006-9051-8
Tellegen, A., Watson, D., & Clark, A. L. (1999).
On the dimensional and hierarchical structure of
affect. Psychological Science , 10 (4), 297-303.
doi:10.1111/1467-9280.00157
Search WWH ::




Custom Search