Information Technology Reference
In-Depth Information
Lang, P. J., Greenwald, M. K., Bradley, M.
M., & Hamm, A. O. (1993). Looking at pic-
tures: Affective, facial, visceral, and behav-
ioral reactions.
Psychophysiology
,
30
, 261-273.
doi:10.1111/j.1469-8986.1993.tb03352.x
Mandryk, R. L. (2008). Physiological measures
for game evaluation . In Isbister, K., & Schaf-
fer, N. (Eds.),
Game usability: Advice from the
experts for advancing the player experience
(pp.
207-235). Burlington, MA: Elsevier.
Lange, C. G. (1912). The mechanism of the emo-
tions . In Rand, B. (Ed.),
The classical psycholo-
gists
(pp. 672-684). Boston: Houghton Mifflin.
Mandryk, R. L., & Atkins, M. S. (2007). A
fuzzy physiological approach for continuously
modeling emotion during interaction with play
environments.
International Journal of Human-
Computer Studies
,
65
(4), 329-347. doi:10.1016/j.
ijhcs.2006.11.011
Larsen, J. T., McGraw, A. P., & Cacioppo, J. T.
(2001). Can people feel happy and sad at the
same time?
Journal of Personality and Social
Psychology
,
81
(4), 684-696. doi:10.1037/0022-
3514.81.4.684
Menon, V., & Levitin, D. J. (2005). The rewards
of music listening: Response and physiological
connectivity of the mesolimbic system.
Neuro-
Image
,
28
(1), 175-184. doi:10.1016/j.neuroim-
age.2005.05.053
Larsen, J. T., McGraw, A. P., Mellers, B. A., &
Cacioppo, J. T. (2004). The agony of victory and
thrill of defeat: Mixed emotional reactions to disap-
pointing wins and relieving losses.
Psychological
Science
,
15
(5), 325-330. doi:10.1111/j.0956-
7976.2004.00677.x
Miller, D. J., & Robertson, D. P. (2009). Using a
games console in the primary classroom: Effects
of 'Brain Training' programme on computation
and self-esteem.
British Journal of Educational
Technology
,
41
(2), 242-255. doi:10.1111/j.1467-
8535.2008.00918.x
Larsen, J. T., Norris, C. J., & Cacioppo, J. T.
(2003). Effects of positive and negative affect
on electromyographic activity over zygomaticus
major and corrugator supercilii.
Psychophysiol-
ogy
,
40
, 776-785. doi:10.1111/1469-8986.00078
Moffat, D. (1980). Personality parameters and pro-
grams . In Trappl, R., & Petta, P. (Eds.),
Creating
personalities for synthetic actors
(pp. 120-165).
Berlin: Springer.
Laurel, B. (1991).
Computers as theatre
. Boston,
MA: Addison-Wesley.
Mullan, E. (2011). Physical modelling for sound
synthesis . In Grimshaw, M. (Ed.),
Game sound
technology and player interaction: Concepts and
developments
. Hershey, PA: IGI Global.
LeDoux, J. (1998).
The emotional brain
. London:
Orion Publishing Group.
Lego rock band
. [Video game], (2009). Harmonix
(Developer), New York: MTV Games.
Murphy, D., & Pitt, I. (2001). Spatial sound
enhancing virtual storytelling. In
Proceedings of
the International Conference ICVS, Virtual Sto-
rytelling Using Virtual Reality Technologies for
Storytelling
(pp. 20-29) Berlin: Springer.
Lombard, M., & Ditton, T. (1997). At the heart
of it all: The concept of presence.
Journal of
Computer-Mediated Communication
,
3
(2).
Lykken, D. T., & Venables, P. H. (1971). Direct
measurement of skin conductance: A proposal for
standardization.
Psychophysiology
,
8
(5), 656-
672. doi:10.1111/j.1469-8986.1971.tb00501.x
Murray, J. H. (1995).
Hamlet on the holodeck:
The future of narrative in cyberspace
. New York:
Free Press.
Search WWH ::
Custom Search